Explore this graph

Des-blog

Recent Posts

Friday Fave for April 14

The Friday Fave took a week off for the big math conference, but is back in action and ready to go with a brand-spanking new activity: Battle Boats.

It’s coordinate-grid practice in the form of a game. Fire away! The results of your tries will teach you something about the location of your partner’s boats. Can you reveal your partner’s boats before they reveal yours?

image

IMPORTANT NOTE TO TEACHERS! You’ll need to orchestrate a little real-world device (or seat) swapping in order to make the game go. Full instructions in the Teacher Tips and the activity.

While your in a Cartesian kind of mood, you might also have a peek at these other grid-based activities:

The (Awesome) Coordinate Plane Activity

Mini Golf Marbleslides

Blue Point Rule

The Desmos Geometry Tool

image

Desmos is proud to announce the beta release of our geometry tool. You can find it at www.desmos.com/geometry, with support materials at learn.desmos.com/geometry.

Beta” means this product will continue to change in ways small and large. “Beta” means we’re in the process of creating helpful documentation, tutorials, and examples. “Beta” means we don’t warranty this product for your classrooms or presentations just yet, and if you use it in those contexts you should offer lots of assistance along with all of these disclaimers.

“Beta” also means we want your feedback. (Send email to feedback@desmos.com or tweets to @desmos.) What features do you want? Do you see sharp edges that need sanding? Tell us what you like and, more importantly, what confuses or surprises you. Your feedback makes us and our products stronger.

Our goal is to release our geometry tool without the “beta” label sometime over the summer, right in time for the start of the 2017-2018 school year in North America. Even at this early stage, we wanted to let our users know why we’re building this product, and how we envision its integration with the rest of our toolset.

Why did we build geometry?

We grew up as students of interactive geometry software. Pioneers like Geometer’s Sketchpad and Cabri laid the groundwork for an entire industry. Other tools, like Geogebra and Euclidea.xyz, have since emerged with their own unique perspectives, strengths, and weaknesses.

Given this wealth of great existing technology, why did we choose to build our own?

First, our goals are different than those embodied by most of those other tools. When we design products, we design first for students who struggle with math and we assume they may also struggle with technology. We strive for a student’s first creation with our tools to feel effortless and joyful. For that reason, our geometry tool has a far shorter list of features than some of those above. We will carefully expand that list over time, never trading power for ease-of-use.

Second, we wanted a geometry tool that integrates cleanly with the rest of our products. We wanted a lightweight, blazingly fast, browser-based tool. We wanted a Geometry API for partners that closely resembles our Graphing API. We wanted a tool that could fit neatly inside of our Activity Builder.

We don’t intend our work in geometry to replace the existing set of interactive geometry tools, but rather to supplement them. We hope our work will open up the magic of synthetic geometry to millions of new students.

Will geometry be free?

Yes. Our geometry product will be completely free, now and for as long as we support it.

We can’t promise that Desmos will always exist (though we promise to try!) nor can we promise that we will always support any given product. (As a small organization, focus is critical and we can only support products that we believe have the biggest impact.) Our promise, instead, is to never move any of our free products behind a “paywall.” We won’t ever charge you for products that are free today.

We can sustain that promise because we’ve partnered with organizations who license our products for commercial use. Those organizations – dozens of them, both large and small – get access to our APIs, which makes it possible to integrate our technology into their programs. They also get access to the knowledge and experience of our team. Partnerships fund our growing business and allow us to keep our products free for teachers and students.

You’ll soon see our geometry tool in products from organizations like Pearson, College Preparatory Mathematics, and Kendall Hunt. If you see one of those products, give it a good, critical evaluation. We only work with ambitious partners who care deeply about teachers, students, math, and technology. And if that sounds like your organization, please email an introduction to partnerships@desmos.com.

Activity Building Violations

This week we asked the Desmos Fellows to find the errors in this five-screen Pythagorean theorem practice activity, where the errors were violations of the Desmos activity building code. The fellows had much to say about each screen in general, and even more to say about the activity as a whole. Check out their analysis below.

Screen 1:

image

Anna Scholl noticed that this screen presents the formal definition of the Pythagorean theorem before students are asked to do any informal thinking around the concept. Scott Miller noted that the prompt reads and sounds like a video tutorial. This violates the Desmos principle to keep expository screens short, focused, and connected to existing student thinking. Jenn Vadnais thought that the sketch feature was used inappropriately, and that showing work using the sketch tool can be challenging for students.

Screen 2:

While Screen 2 wasn’t the biggest violator, Patty Stephens called out a missed opportunity to connect visual representations to algebraic and numerical representations.

Screen 3:

image

Linda Saeta noted that this screen asks for a numeric answer, in which case the sketch adds very little except to verify that the student can draw a right triangle. While generating your own representations is a valuable problem solving strategy, it’s not clear how drawing these images in the sketch screen will benefit student learning. Bob Lochel adds to this: “My concern is that we are presenting students with an algebraic means for finding the length of the hypotenuse on Screen 1, but then insisting on Screen 3 that students sketch the triangle as a justification. If we have achieved buy-in that the formula is sound and necessary, then why are we still sketching triangles as part of practice?”

Screen 4:

image

Allison Krasnow thought the animation on Screen 4 had nothing to do mathematically with the problem or why the Pythagorean Theorem is true, adding that, “It just makes me want to plug and chug til I get the right side length instead of using math.” When building activities we should be careful not to include screens where students can complete the task through guess-and-check, without thinking mathematically.

Screen 5:

Suzanne von Oy asks the question, “Was there any benefit at all to using Desmos for these problems?” Allison Krasnow shares this concern, noting that Screen 5 asks for a simple right/wrong answer, which is unlikely to lead to rich discussions.

Overall the sentiment was that the use of Desmos didn’t add much, if at all, to the paper version of this practice activity. When creating activities, Jenn Vadnais keeps in mind that “the interactive nature of Desmos draws students (and adults) into the math. People love causing math to happen within the Desmos platform and that aspect was missing.” The fellows didn’t give up on this activity entirely, offering a couple of simple ways to improve it such as creating opportunities for conversation through an error analysis problem or a problem where there are multiple ways to be right or wrong.